For more than five years, almost every word that I’ve written professionally has been about video games. I used to cover things like presidential campaigns and prison reform. But at some point, video games began to seem as consequential as those subjects, if not more so.
As they became more popular, more profitable and, most important, more powerful as a means of creative expression, video games started to feel to me like the Internet had in 1999: a technology on the verge of washing over our culture and reshaping it wholesale. Millions of people of all ages were playing games. These were boom times, and thanks not just to the mega-studios that produce things like the Call of Duty series, but to countless small, independent developers as well.… Seguir leyendo »